Fallece el guionista Russell Lees
Un veterano de la saga Assassin's Creed.
Russell Lees, un guionista con una larga trayectoria en la industria del videojuego, ha fallecido.
La noticia fue compartida anoche en Twitter por Darby McDevitt, el director de narrativa de Assassin's Creed, lo cual inició una serie de tributos por Lees.
Lees trabajó en Ubisoft Montreal durante los últimos trece años, donde escribió varios arcos argumentales de Assassin's Creed Valhalla y el DLC La Ira de los Druidas. No son los únicos juegos de la popular franquicia en los que participó, habiendo escrito también en Assassin's Creed Origins, Assassin's Creed III: Tyranny of King Washington, Assassin's Creed Syndicate o Assassin's Creed Unity. Fuera de ella, también colaboró con los guiones de Far Cry New Dawn y Watch Dogs 2.
Pero la trayectoria de Lees comenzó antes de entrar en Ubisoft. Durante dos años, por ejemplo, trabajó en Pandemic Studios, donde escribió el guión de Full Spectrum Warrior: Ten Hammers, aunque quizás su obra más famosa sea la aventura gráfica de culto The Dark Eye, publicada en 1995 por Inscape. En ella se adapta la obra de Edgar Allan Poe, y se incluye un doblaje en el que participó William S. Burroughs.
Fuera de la industria del videojuego, también tuvo éxito como guionista y director en obras de teatro.
El director de narrativa de Far Cry 6, Navid Khavari, también ha declarado que "era un absoluto placer" trabajar con Lees y que era un tipo "amable, generoso e increíblemente bueno escribiendo".
He was such an absolute pleasure to work with briefly on AC Unity. Even working between two cities, we had a great time working on the mysteries and he was always so kind, generous, and an incredibly sharp writer. Can’t believe he’s gone.
— Navid Khavari (@Navface) January 7, 2022
My condolences for your loss. I only had the chance to work with Russell briefly last year on the AC Crossover Stories but he was one of the kindest people I've had the privilege of working with.❤️
— Kate M. (@kmacmul) January 6, 2022
I didn't get to know Russell well, but as a newcomer, professionally, to Assassin's Creed, Ubisoft, its tools and processes, he was always patient, kind and happy to explain things to me. No question was too small, too unimportant. He was Good People.
— Giles Armstrong 🎮✍️👾⌨️ (@_GilesArmstrong) January 7, 2022
GNU Russell Lees. https://t.co/ww9zvis8n4
Saddened for the passing of interactive storyteller and playwright Russell Lees. I first met Russ on The Dark Eye, a crazy-wonderful CD-ROM project mixing Poe with an original framing story, animated puppets and a reading from William Burroughs that Russ recorded himself. RIP. pic.twitter.com/AUbT173rTt
— Erik Loyer (@opertoon) January 7, 2022
Russell Lees passed away.
— Olivier Leclair | Cauchemars d'octobre (@Olivier_Leclair) January 6, 2022
Never had the chance to meet him, but his work impacted me. He was behind one of the best point & click game ever made, The Dark Eye.
This game is the reason why I am making horror p&c games.
Rest in peace.#pointandclick #adventuregame https://t.co/9OB61R4ZyI pic.twitter.com/VpRi3juSa5
Just learned that my friend from Watch Dogs 2, Russell Lees, passed and it's a lot to process. He was one of the kindest people I've ever worked with and had an incredible sense of humor. His work brought thrills and laughs to millions of players. He will be greatly missed.
— Ethan James Petty (@EthanJamesPetty) January 5, 2022